Vampire Survivors guide and weapon builds

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Player stage

WASD / Arrow keys / Mouse / Gamepad stick

Open the 6×6 chart Full Game on Steam
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The genre-defining gothic bullet-heaven. Level six weapons to 8, pair six passives, and crack evolution chests to survive 30 minutes.

Maker
poncle
Platforms
Steam, Browser Demo
Hands
WASD / Arrow keys / Mouse / Gamepad stick
Signature
Pixel gothic horde benchmark

How the run actually behaves

Vampire Survivors established the modern reverse-bullet-hell loop: your character attacks automatically on fixed cooldowns while you focus entirely on positioning, XP gem routing, and six-slot inventory management. Every run gives you six weapon slots and six passive item slots; once a base weapon reaches level 8 and you hold at least level 1 of its paired passive item, eligible boss chests transform that weapon into an evolved powerhouse.

Note the distinction between the two official versions: the full commercial game on Steam includes all stages, Arcanas, Unions, and DLC expansions, while poncle's itch.io page hosts the original browser demo (marked Demo) where you can test core movement and early weapon evolutions directly in a desktop browser.

Vampire Survivors horde at level 31 with the whip arc clearing bats
Image: poncle / Steam

Controls that change the run

ActionInputWhy it matters
Move CharacterWASD / Arrow Keys / Left Stick / Mouse DragDiagonal movement lets you slip between bat waves and skeleton circles without taking contact ticks.
Select Level-Up CardSpace / Enter / Left ClickAlways check your bottom-left inventory grid before picking a 6th weapon or passive.
Pause & Check Map / GrimoireEsc / TabOnce unlocked, the Grimoire shows discovered weapon + passive pairings mid-run.

Vampire Survivors — {game} systems, roles, and pick order

NameCategoryRoleWhat to do with it
Amount (Duplicator)Meta Power-UpTop Priority UnlockAdds +1 projectile to almost every weapon at level 1, doubling early clear speed.
Cooldown (Empty Tome)Meta Power-Up & PassiveDPS MultiplierReduces delay between attacks; mandatory for evolving Magic Wand into Holy Wand.
Might (Spinach) & Area (Candelabrador)Passive PairWave Clear CoreScales base damage and hitbox radius; evolves Fire Wand (Hellfire) and Axe (Death Spiral).
Recovery (Pummarola) & Max Health (Hollow Heart)Sustain PairFirst-Run SurvivalEvolves Garlic (Soul Eater) and Whip (Bloody Tear) so critical hits heal you through mistakes.
Stage Ground ItemsOver-Cap Rule7+ Passive TrickFill your 6 passive slots via level-up first, then walk over floor items (like Empty Tome in Inlaid Library) to hold 7 or 8 passives.

Three-phase route

  1. Minutes 0:00 – 5:00 · Consolidate Two Weapons

    Do not fill all 6 weapon slots immediately. Focus XP into Garlic or King Bible plus one directional weapon (Whip or Magic Wand) so at least one weapon hits level 7–8 before the first dense wave.

  2. Minutes 5:00 – 12:00 · Lock Your Six Passives

    Reserve passive slots for Empty Tome, Duplicator, Candelabrador, Spinach, and the exact passives needed by your chosen weapons. Open the 6x6 Build Planner to verify every weapon has its partner.

  3. Minutes 12:00 – 30:00 · Evolution Chests & Floor Pickups

    Save silver/gold boss chests until a weapon is level 8 with its passive owned. Remember that chest evolution eligibility depends on the stage and boss wave, not a universal 10-minute timer on every map.

Questions players actually hit

Why did my level 8 weapon not evolve when I opened a chest?

Three things must all be true: the base weapon is level 8, you hold at least level 1 of its matching passive item (check the 6x6 Evolution Chart), and the chest dropped from an evolution-eligible boss wave (most early-minute chests on Mad Forest only upgrade existing gear).

Is the itch.io browser version the full Vampire Survivors game?

No. The itch.io page is poncle's original HTML5 browser demo. The full game with all stages, relics, Arcanas, and DLCs is on Steam.

In what order should I buy permanent Power-Ups with gold?

Buy Recovery/Armor first if you are dying early, then rush Amount, Cooldown, Might, Area, Speed, and Magnet. Power-Ups can be refunded for free anytime to lower purchase scaling costs.

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